gizmobench

DnD Name Generator

This page opens the generator on the Tabletop style, so the first press already gives names for player characters and for the non-player characters around them. The Tabletop set carries 44 stems of its own that appear in no other style here, and each name is built from a single stem, with one of four endings (dor, mire, vell, kin) attached to about one name in three, which is what keeps these short enough to say across a table all evening. The Length control changes the grammar on top: Short gives a bare given name, Medium can add a second invented name or one of eight written epithets such as the Wandering or the Quiet Knife, and Long always gives a second part, either an invented name or an epithet. Ask for up to 100 names at once and a whole party arrives in one press, star the ones worth keeping, and type a seed word when you want the same list back next week. The other 30 styles, elf, orc, dragon, city and the rest, sit on the chips above the grid one click away, which is what a player who needs one more name in the middle of a session actually needs. This is an independent tool and is not affiliated with, endorsed by or connected to any game publisher.

Building names

Style
Tabletop
Length

The chips choose the style, and each one is a different syllable set: Tabletop builds character names. Type a seed word to make a run repeatable, or leave it empty for a fresh set every press. The line under each name is a reading cue for the invented word the name is built on, cut at the joins the generator used.

A seed word makes a run repeatable. Type one and this style and length return the same names in the same order, on any machine, so a session you planned last week comes back unchanged. Leave it empty and every press draws fresh from the browser’s cryptographic generator. Nothing you type is uploaded, and we place no restriction on using the names you keep.

Common questions

Can I name a whole party in one run?
Yes. The Count field takes any whole number from 1 to 100, and the grid fills with that many Tabletop names in one press, which covers a party and the tavern around it. A number outside that range is refused with the limit you crossed rather than quietly rounded: ask for at least 1 name, or lower a count above 100. Copy all puts every name in the grid on the clipboard, one per line, so the list can go straight into your session notes, and clicking a single name copies just that one.
How do I keep a name I like and lose the rest?
Press the star beside it. Kept names collect in a list under the tool, each with the style it came from and its reading cue, and Copy kept copies that list as one block, one name per line, so the six you chose out of sixty leave together. Remove takes one back off the list. Kept names live in this tab only and go when you close it, so copy them out before you leave. The style, length, count and seed word are remembered in this browser instead, and the Start over button at the top of the page forgets those.
Can I use one of these names in a published game or story?
We place no restriction on the names this page makes. Every syllable in the Tabletop set was written for this tool and the names are assembled by rule in your browser, so nothing here is taken from a published character list or from any game publisher's material, and this page is not affiliated with or endorsed by any publisher. What the tool cannot tell you is whether a particular string is already in use somewhere as a trademark or a well-known character. A name can land near a real one by chance, because there are only so many ways to arrange these sounds, so a name you plan to put on a cover is worth a search first.
What does the Tabletop style do that the other 30 styles do not?
It is built for names a table has to say out loud and write on a character sheet. Its 44 stems belong to it alone, so a Tabletop name is never an Elf or Orc name under a different heading, and each name uses one stem rather than two joined, which is why they stay short. The one seam a name can have, between the stem and its ending, is smoothed: the generator redraws an ending that doubles a vowel or stacks consonants at the join, which is the opposite of the Orc set, where that collision is left in on purpose. The extra words are written epithets rather than titles: the Wandering, the Sworn, the Unproven, the Quiet Knife, the Roadworn and three more. Under each name sits a reading cue for the invented word, cut at the join the generator made and with the stressed syllable in capitals, so everyone at the table says it the same way.
How do I get the same names back at the next session?
Type a seed word before you generate. With a seed in the box, the Tabletop style at a given length returns the same names in the same order on any machine, so you can send the word rather than the list and everyone sees the same party. Leave the seed empty and every press of Generate draws fresh names from the browser's cryptographic generator, which cannot be replayed. The seed, length and count are remembered in this browser, and this page opens on the Tabletop style whichever style you last used elsewhere in the tool.

Every syllable set here is written for this tool and assembled by rule, so a name can land near a real one by chance but is never copied from a published character list. The pronunciation cue is built from the same syllables, so it is a reading aid rather than a claim about any language.