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Two-Player Backgammon

Two people play backgammon in one browser, taking turns on the same phone, tablet or computer: this page opens with A friend selected under Play against (a game against the computer you have in progress is kept, and a note says how to switch). Press Roll to start, and the opening roll gives White one die and Black the other; the higher number moves first and plays both. After that each player rolls, moves and presses Done to hand over the dice. The legal list shows every move the roll allows, Undo takes back moves until Done, and the White and Black pip counts update after every move. It is free to play, with nothing to install and no account.

boardsetting up

white, moving 24 to 1black, moving 1 to 24

rollnot rolled

Setting up the board.

hints mark legal moves, not the best one

Play against
White pips
167
Black pips
167
Dice left
0
On the bar
0 and 0
Borne off
0 and 0

Click or tap a point with your checkers, then the point it goes to; a point two dice away moves through the open landing point between. Or press a move in the legal list. On the keyboard, Tab to the board, then ← → ↑ ↓ move between points, Enter picks up and puts down and Esc puts back; R rolls, D ends the turn, U undoes and H turns hints on or off. Undo takes back moves until you press Done. Points are numbered from White's side, as on the board.

Rules, worked on the board

  • New gamestandard start
    15 checkers a side, 167 pips each
  • On the bar, roll 5-2points 20 and 23 each held by two or more
    cannot enter, so no other checker moves; the turn passes
  • One die playable, roll 6-2a lone checker on 10, point 2 held
    only the larger die, the 6, can be played: 10/4
  • Bearing off, roll 6all 15 home, highest checker on the 4-point
    the 6 bears a checker off from the 4-point

Saved positions

Keep the board, the dice and whose turn it is, up to six positions, in this browser only. Loading one replaces the game on the board.

Board and moves as text
Backgammon, two players on one device
Points numbered from White's side: White moves 24 to 1, Black moves 1 to 24.

13  14  15  16  17  18  |  19  20  21  22  23  24
W5  .   .   .   B3  .   |  B5  .   .   .   .   W2

B5  .   .   .   W3  .   |  W5  .   .   .   .   B2
12  11  10  9   8   7   |  6   5   4   3   2   1

bar: white 0, black 0; borne off: white 0, black 0
pips: white 167, black 167
Not started: the opening roll decides who moves first.

Common questions

Can we play on two different devices?
No. Both players use the same screen and take turns, so sit together or pass the phone or tablet across. There is no online play, invite link or chat.
Who plays White and who plays Black?
Decide between you before the opening roll. White moves from 24 down to 1 with its home board on points 1 to 6, and Black moves from 1 up to 24 with its home board on points 19 to 24.
Can a player take back a move?
Yes, until that player presses Done. After Done the dice belong to the other player, and the turn just played stays as it is.
What if we stop halfway?
The game is kept in this browser, so it is there when you come back on the same device. Save this position keeps up to six positions to load later.
Can I play the computer instead?
Yes. Choose Computer under Play against for a new game against a beginner computer, where you are White and it is Black. If turns have been played, the page asks before replacing the game.

Original rules code and artwork for a single game: entering from the bar comes before any other move, both dice are used when possible and the larger one when only one can be, doubles play four times, and bearing off starts only once all 15 checkers are home. The computer is a beginner that picks among legal moves by simple rules, not a rated or best-play engine, and hints show what is legal, not what is best. There is no doubling cube, match play, betting, prizes or online opponent, and a game in progress is saved in this browser only.