Nether Portal Calculator
Convert Minecraft Overworld coordinates to the Nether and back. Choose the direction, enter X, Y and Z, and pick a rounding mode. X and Z are divided or multiplied by 8; Y stays unchanged. The result shows exact values beside the rounded target blocks. It gives a coordinate to build at, while nearby portals can affect the actual link.
overworld X 1432 Y 68 Z -889 exact X 179 Z -111.125 nether X 179 Y 68 Z -112 Y is carried across, never divided
- Nether X
- 179
- Nether Y
- 68
- Nether Z
- -112
- Rounding
- Down
- One block in the Nether covers 8 in the Overworld, so X and Z are divided by 8.
- Rounded down: -111.125 becomes -112.
- Y 68 is carried across unchanged: the 8 to 1 ratio is horizontal only.
- This is a coordinate to build at. Whether the game links it to a portal that already stands nearby, instead of the one you build, depends on what is there.
The coordinates you are holding
Read them off the debug screen: F3 in Java Edition, or Show Coordinates in the Bedrock world settings. Up to five decimal places are kept, so a position pastes in as readily as a block.
How to round
Always toward the lower block, so -111.125 becomes -112. This is how the game itself turns a position into a block.
Worked both ways
The same three lines the arithmetic above produces, run through the very same functions.
Common questions
- How do I work out Nether coordinates from Overworld ones?
- Divide X and Z by 8 to go from the Overworld to the Nether; multiply them by 8 to return. Y stays unchanged. Overworld 800, 63, -160 becomes Nether 100, 63, -20. Select Nether to Overworld for the reverse direction.
- Does Y get divided by 8 as well?
- No. Only X and Z use the 8 to 1 ratio. Y is carried across unchanged. The tool displays fixed height warnings for some values; it does not choose a valid portal height for your edition or world.
- Which way should a negative coordinate be rounded?
- Choose Down, Nearest or Toward zero. For -889 divided by 8, the exact value is -111.125: Down gives -112, while Nearest and Toward zero give -111. In Nearest mode a halfway value goes toward the higher coordinate.
- Why did my portal link to a portal that was already there?
- The game may use a nearby existing portal. This calculator does not model that search or read the portals in your world. Its converted coordinate is a placement target, not a guarantee that two portals link.
- Why does converting back not give me the number I started with?
- Rounding loses the fractional remainder. Overworld -889 becomes Nether -112 when rounded down; multiplying -112 by 8 returns -896. The exact value column shows what was rounded.
- How should I enter coordinates from the debug screen?
- Enter each coordinate in its own field using plain signed digits and up to five decimal places. A whole debug-screen line is not a supported paste format. The Copy button returns target X, Y and Z separated by spaces.
- Does this work for Bedrock Edition, and what about the End?
- For Java and Bedrock coordinate inputs, this page applies the fixed 8 to 1 horizontal rule. It does not simulate version-specific portal searches, roof construction or frame rules. The End is not a supported destination.
- Does it calculate portal distance, frame size or roof placement?
- No. It converts one coordinate triplet. It has no second endpoint for distance, no frame dimensions or material count, and no roof placement mode. A target Y above 127 receives a fixed warning, so the result should not be treated as edition-specific roof support.
Exact arithmetic at the 8 to 1 ratio, with the unrounded value shown beside the rounded one and Y carried across rather than divided. It gives you a coordinate to build at; whether two portals link also depends on what is already built nearby.