gizmobench

Ludo

Play classic Ludo for two, three or four players on one device. Each seat is a person or a beginner computer that rolls and moves on its own and says why it chose each move: it brings a token home if it can, otherwise captures, otherwise leaves the yard, otherwise moves the token that ends furthest along. After every roll the legal moves are listed in words, including which one captures and which squares are safe, and the tokens you can move light up on the board with their landing squares ringed. The die uses your browser's cryptographic random source with no bias toward any face, Undo takes back your last roll or move, and the game is saved in this browser so you can close the tab and carry on.

boardsetting out the board
Ludo

Legal moves

  • Setting out the board.

Setting out the board.

History, newest first

    Roll
    none yet
    Sixes in a row
    0
    Legal moves
    after a roll
    Red home
    0 of 4
    Players
    Red
    Green
    Yellow
    Blue

    Press Roll, then pick a token from the legal moves list or tap a lit token on the board; its landing square is ringed. On the keyboard, R rolls, 1 to 4 move that token and U undoes your last roll or move along with any computer turns after it, while focus is inside the game. Computer seats roll and move on their own and say why they chose each move.

    Where the tokens are

    Track squares are counted 0 to 51 from Red's start: Red 0, Green 13, Yellow 26, Blue 39. The safe squares are the four starts and the stars at 8, 21, 34 and 47.

    SeatYardTrack squaresHome columnHome

    The rules in this game

    Worked examples of the one variant this board plays.

    • Roll 5, all four tokens in the yardno six
      no legal move: the turn passes and no token moves
    • Red lands on square 20Green's lone token, not a safe square
      Green's token goes back to its yard; on a safe square both would stay
    • Token 3 squares from homeroll 5, then roll 3
      the 5 cannot move it; the 3 lands it home exactly
    • Three sixes in a row6, then 6, then 6
      the third 6 is forfeited: nothing moves and the turn passes
    • Two Green tokens on square 20Red lands there
      no capture and no block: all three tokens share the square

    Common questions

    Can I play Ludo against the computer?
    Yes. Set any seat to Computer under the board and it rolls and moves on its own, pausing briefly before each step so you can follow it. It brings a token home if it can, otherwise captures a lone opponent token, otherwise brings a token out of the yard, otherwise moves the token that ends furthest along, and it says which of these it did. It sees only the board and the roll in hand, never the rolls to come, and it plays like a beginner. At least one seat is always a person.
    Can I play Ludo online with friends?
    On one device, yes: two to four people take turns at the same screen, with any other seats played by the computer. There are no online rooms, accounts or matchmaking, and your rolls and moves stay in your browser.
    How do you get a token out of the yard?
    Roll a 6. A 6 lets you move a token from the yard onto your start square, and unless it is your third 6 in a row it earns another roll, even when no token can use it. With any other roll the tokens in the yard stay put, and if no other token can move, the turn passes without anything changing.
    What happens if you roll three sixes in a row?
    The third 6 is forfeited: no token moves and the turn passes to the next player. The count is shown under the board as Sixes in a row, and it goes back to 0 whenever the turn passes.
    Which squares are safe in Ludo?
    The four start squares, one per colour, and the four stars marked on the board, 8 squares past each start. A token on a safe square is never captured, whoever lands there. Anywhere else, landing on a square that holds exactly one opponent token sends that token back to its yard. Two or more opponent tokens on one square are not captured, and they do not block anyone either.
    Do you need an exact roll to get home?
    Yes. Each token covers 51 squares of the track, then 5 squares of its home column, and the last step needs the exact count: a token 3 away from home can still step 1 or 2 up the column, but only a 3 takes it home, and a 4, 5 or 6 cannot move it. If no token can use a roll, the turn passes, or on a first or second 6 you roll again.
    Is there a bonus roll for capturing a token?
    No. This board plays one stated variant with no capture bonus, no bonus for reaching home and no blockades: only a 6 earns another roll. House rules vary, so a table that plays those extras will get different games.
    Are the dice fair?
    Each roll takes a byte from your browser's cryptographic random source and keeps it only if it is below 252, so each face gets exactly 42 of the accepted values, and the other 4 values are drawn again. Nothing weights the die toward a six or toward any player, the computer included.
    Is my game saved, and can I undo a move?
    The seats and every roll and move are saved in this browser only and replayed when you come back; the Start over button at the top of the page clears them, and New game starts a fresh game. Undo takes back the last roll or move a person made, together with any computer turns after it. If your browser blocks storage, the page says so and the game lasts until you leave.

    Classic Ludo in one stated variant: four tokens each, a six brings a token out of the yard and earns another roll, a third six in a row forfeits that roll, and a token reaches home only on the exact count. Landing on a lone opponent token anywhere but the marked safe squares sends it back to its yard, and there are no blockades and no bonus roll for a capture, so a table with house rules may play differently. Dice come from your browser's cryptographic random source with no bias toward any face, computer players are beginners, a game in progress is saved in this browser only, and there is no betting, prizes or online play.