Clan Name Generator
This page opens the fantasy name generator on its Clan style, so clan names are on screen before you touch anything, whatever style you last used here. Each name is one clan word in a plain English frame, an emblem in front, The Crimson Amberhold, or a noun behind, Mistkeep Wake [WAKE], and almost every clan word is an English compound rather than invented syllables: frost and keep, oath and stone. Xelmoor and Jettwood are the two exceptions.
Building names
The chips choose the style, and each one has its own word list: Clan builds names for a clan or team. The line under each name is a reading cue for the word the name is built on, which Clan draws whole from a written list, cut into syllables with the stressed one in capitals.
Common questions
- Can I use one of these as a clan tag in a game?
- The bracket at the end of a name is already that shape: four letters, in capitals, taken from the last word of the name. The Gilded Grimhold gives [GRIM] and Mistkeep Wake gives [WAKE]. Two things about it are worth knowing. It follows the last word rather than the clan, so every name built on the noun Accord comes back [ACCO] and one grid can hold several of those; set Length to Long if you want the tag on every name, and take an emblem name, The Ashen Xelmoor [XELM], when you want the four letters to read off the clan word itself. The other is that nothing here checks whether a tag is free. The page fetches nothing and knows nothing about any game's roster or tag list, so the four letters are a suggestion rather than a reservation, and the game itself is the only place that can tell you whether they are taken.
- Are these clan names invented, or do they come from somewhere?
- They are assembled in your browser from 44 words that live in this tool, and no other of the 31 styles here shares one of them. What is fair to say about this style in particular is that it does not invent syllables the way the elf set or the orc set does. Nearly all of the 44 join two ordinary English elements: frost and keep, yew and hollow, oath and stone, blood and oak. Xelmoor and Jettwood are the exceptions, with a first half that is not an ordinary English word. Ordinary English words already exist outside this tool. A hearthstone is the stone in front of a fire, an ashfall is what a volcano drops, a long barrow is a real class of burial mound, and Ravenswood was a place name on real maps and in published fiction long before this page existed. A few of the 44 also read as names already in circulation in games. So a clan name from here is not a coined word you can assume nobody is using, and one that is going on a team page, a logo or a cover is worth a search before you commit to it. We place no restriction on using a name you generate, and the tool claims no meaning, no history and no etymology for any of these words: what it does is arrange them.
- What does the Length control change for a clan name?
- Not the size of the name. The clan word is a single word at Short, Medium and Long, with nothing attached to the front or the back of it, so Longbarrow is the same length whichever setting you are on. What changes is the frame around it. Short gives either an emblem name with no tag, The Thorned Flintwood, or a noun name with one, Coldspire Accord [ACCO]. Long gives the same two shapes with a tag on both, so every name in the grid arrives tagged. Medium is the only setting that has all three shapes in play, which is also what makes it the odd one out under a seed: with the same seed word, Short and Long return the same clan words in the same order and differ only in the tags, while Medium draws a different list. If it is the number of names you want to change rather than the shape, that is the Count field, which takes any whole number from 1 to 100.
- What is the small line under each clan name?
- A reading cue for the clan word alone: The, the emblem, the noun and the tag are left out. Each of the 44 clan words carries a written reading, cut where its parts meet and into syllables inside a longer part, with the first syllable in capitals: KEEN-spire, BLOOD-oak, HEARTH-stone, CIN-der-gate. No letter is respelled, so the cue is a reading aid rather than a claim about how anyone says the word.
- Can I get the same clan names back tomorrow?
- Type a word into Seed word. The same seed on this style at the same length returns the same clans in the same order, on this machine and on anyone else's, so a warband you named for a campaign or a roster you drew up last week comes back rather than being lost to the next press. You can send other people the seed word instead of the list. Leave the seed empty and every press of Generate draws fresh from the browser's cryptographic generator, which cannot be replayed; a seed of only spaces counts as empty. The style is part of what a seed replays, and this page opens on Clan however you last left the tool, so a seed you noted here gives the same clans when you come back to this URL.
- How many different clan names are there, and will I see the same one twice?
- 704 different clans: 44 clan words behind each of the eight emblems, Ashen, Crimson, Verdant, Obsidian, Silver, Thorned, Gilded and Stormcut, and the same 44 in front of each of the eight nouns, Wake, Covenant, Vanguard, Accord, Pactline, Bulwark, Ember and Crown. Counted as strings it is 1,056, because the emblem form comes with a tag at some lengths and without one at others. Inside one press the bracket tag does not count as a different clan, so a tagged name and its untagged form never appear together, and a grid of 100 contains 100 different clans. A clan word can still turn up more than once in one grid under a different emblem or noun, Emberfell as The Silver Emberfell and again as Emberfell Vanguard, and across separate presses with no seed word there is nothing holding a name back from returning. Asking for the full 100 shows you roughly a seventh of the clans this style can make, so if none of them fit, pressing Generate again is worth more than scrolling.
- How do I keep the ones I like, and does the bracket tag come with them?
- Press the star beside a name and it drops into a kept list under the tool, each entry showing Clan and the reading cue for its clan word. Copy kept copies that list as plain text, one name per line, Copy all copies the whole grid the same way, and clicking a name copies just that one. The tag is part of the name rather than a decoration on it, so it comes along with every copy: delete the bracket by hand if you want the clan on its own. The kept list belongs to this tab and goes when you close it, so copy anything you care about before you leave. The style, length, count and seed word are remembered in this browser instead, and the Start over button at the top of the page forgets them.
- Will a clan name fit a game's name limit?
- That depends on the game, so here are the numbers to check against. Without its bracket tag, a clan name here runs from 12 to 24 characters. The clan word on its own, such as Ironvow, Grimhold or Cindergate, is 7 to 11 letters, so it fits a field that a full name would overflow, and the bracket tag is always four capital letters. The page fetches nothing and knows nothing about any game's rules or roster, so the game itself is the only place to confirm a name is allowed and free.
Every word list here is written for this tool and each name is assembled by rule from it, so a name can land near a real one by chance but is never copied from a published character list; some styles, Medieval, Clan and Guild among them, use real names and English words on purpose. The pronunciation cue is built from the same syllables, or for a Clan or Guild word from a written reading of the whole word, so it is a reading aid rather than a claim about any language.